Directx 11.2 Download Windows 8.1 Kb
Microsoft DirectX 11 is a group of technologies that integrate into Windows and adds the capabilities required to run many of the most popular PC gaming titles on Windows.
- Directx For Windows 10
- Directx 12 For Windows 8
- Directx 11.2 Download Windows 8.1 Kb 64-bit
- Download Windows Free
- Install Directx 12 Windows 10
Whether it's from platforms like Steam or for games that have been purchased on other platforms or in hard copy format, DirectX 11 is necessary to take advantage of the graphics processing technology required to run them.
Jul 04, 2013 Since Windows 8.1 will be offered as a free upgrade to current Windows 8 users, it's effectively the Windows 7 user-base, that's being asked to take a hike. DirectX 11.2 introduces a few new Direct3D features that could matter to games. Jul 01, 2013 MS now Confirms DirectX 11.2 is a Windows 8.1 Exclusive. Microsoft has officially confirmed that it will be releasing DirectX 11.2 in time for the release of the Xbox One and Windows 8.1.
These newer technologies take some of the load off of the CPU for processing power and pass them on to the graphics card for more realistic-looking graphics rendering. NVIDIA and AMD (or ATI) graphics cards are fully capable of utilizing these options with DirectCompute 11.
Graphics processing, pixel shader, multi-threading
This iteration of DirectX includes graphics in full color, video support, rich audio streaming and the ability to run 3D graphics with the proper polygons and pixel shaders. It also comes with full installation for Direct3D 11 as well as the technologies included in other versions of the package that have grown up with the various versions of Windows over the past decade including DirectX 9 and DirectX 10.
Core new features: hardware-based tessellation, multi-threading support, and DirectCompute.
The DirectX Runtime that this package installs updates Direct3D, DirectInput and DirectSound; all components of the DirectX 11 series of updates.
Direct3D 11 is able to take advantage of all of the latest features in current generation PCs and the API is much faster than previous versions.
Virtually all graphics cards by NVIDIA and AMD support the features Microsoft includes here straight out of the box.
Directx For Windows 10
There may be issues with older video cards and especially those running on older versions of Windows such as Windows XP and Windows Vista. This can often lead to error messages such as Your graphics card does not support DirectX 11 features. A new video card is generally required to solve this issue.
Issues with Windows 10 systems
Windows 10 is fully compliant with DirectX 11 and all versions of Windows 8 and Windows 10 come pre-installed with DirectX 11. With that said, if there's an issue being experienced with graphics display on your PC, then this DirectX Runtime can be installed to solve that issue.
Directx 12 For Windows 8
All in all, DirectX 11 is a huge step forward in video graphics processing and enables all of the most advanced features available in games for previous generations of Windows with the newest version, DirectX 12, taking the torch and improving on that even more.
DirectX 11 11 on 32-bit and 64-bit PCs
This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from components without restrictions. DirectX 11 Update 11 is available to all software users as a free download for Windows.
Filed under:- DirectX 11 Download
- Freeware Components
The following functionality has been added in Direct3D 11.2, which is included with Windows 8.1, Windows RT 8.1, and Windows Server 2012 R2.
- Tiled resources
- HLSL shader linking
Tiled resources
Directx 11.2 Download Windows 8.1 Kb 64-bit
Direct3D 11.2 lets you create tiled resources that can be thought of as large logical resources that use small amounts of physical memory. Tiled resources are useful (for example) with terrain in games, and app UI.
Tiled resources are created by specifying the D3D11_RESOURCE_MISC_TILED flag. To work with tiled resource, use these API:
- D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION flag with ID3D11Debug::SetFeatureMask
For more info about tiled resources, see Tiled resources.
Check tiled resources support
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Before you use tiled resources, you need to find out if the device supports tiled resources. Here's how you check for support for tiled resources:
Extended support for WARP devices
Direct3D 11.2 extends support for WARP devices, which you create by passing D3D_DRIVER_TYPE_WARP in the DriverType parameter of D3D11CreateDevice. The WARP software renderer in Direct3D 11.2 adds full support for Direct3D feature level 11_1, including tiled resources, IDXGIDevice3::Trim, shared BCn surfaces, minblend, and map default. Double support in HLSL shaders has also been enabled along with support for 16x MSAA.
Annotate graphics commands
Direct3D 11.2 lets you annotate graphics commands with these API:
HLSL shader linking
Windows 8.1 adds separate compilation and linking of HLSL shaders, which allows graphics programmers to create precompiled HLSL functions, package them into libraries, and link them into full shaders at run-time. This is essentially an equivalent of C/C++ separate compilation, libraries, and linking, and it allows programmers to compose precompiled HLSL code when more information becomes available to finalize the computation. For more info about how to use shader linking, see Using shader linking.
Complete these steps to create a final shader using dynamic linkage at run time.
To create and use shader linking
- Create a ID3D11Linker linker object, which represents a linking context. A single context can't be used to produce multiple shaders; a linking context is used to produce a single shader and then the linking context is thrown away.
- Use D3DLoadModule to load and set libraries from their library blobs.
- Use D3DLoadModule to load and set an entry shader blob, or create an FLG shader.
- Use ID3D11Module::CreateInstance to create ID3D11ModuleInstance objects, then call functions on these objects to rebind resources to their final slots.
- Add the libraries to the linker, then call ID3D11Linker::Link to produce final shader byte code that can then be loaded and used in the runtime just like a fully precompiled and linked shader.
Function linking graph (FLG)
Windows 8.1 also adds the Function Linking Graph (FLG). You can use FLG to construct shaders that consist of a sequence of precompiled function invocations that pass values to each other. When using the FLG, there is no need to write HLSL and invoke the HLSL compiler. Instead, the shader structure is specified programmatically using C++ API calls. FLG nodes represent input and output signatures and invocations of precompiled library functions. The order of registering the function-call nodes defines the sequence of invocations. The input signature node must be specified first, while the output signature node must be specified last. FLG edges define how values are passed from one node to another. The data types of passed values must be the same; there is no implicit type conversion. Shape and swizzling rules follow the HLSL behavior and values can only be passed forward in this sequence. For info on the FLG API, see ID3D11FunctionLinkingGraph.
Inbox HLSL compiler
Install Directx 12 Windows 10
The HLSL compiler is now inbox on Windows 8.1 and later. Now, most APIs for shader programming can be used in Windows Store apps that are built for Windows 8.1 and later. Many APIs for shader programming couldn't be used in Windows Store apps that were built for Windows 8; the reference pages for these APIs were marked with a note. But some shader APIs (for example, D3DCompileFromFile) can still only be used to develop Windows Store apps, and not in apps that you submit to the Windows Store; the reference pages for these APIs are still marked with a note.